Silent Hill doesn’t need a remake; you just have to leave him alone

As recent leaks have shown us, it seems quite likely that Konami is looking to take us back to the world of silent Hill. As it stands, it looks like we’re getting a remake of Silent Hill 2 – generally considered the best – and something new from Annapurna, perhaps elsewhere. Remake, new game, whatever. Because I sincerely believe the show should be left for dead.
Remember what could have been?

Let’s go back a bit to 1996. It was the year the first flip phone was released, the year Dolly the Sheep was born, and also the start of the original development of Silent Hill. The game’s development team, Team Silent, consisted of several staff members whose projects had all failed and didn’t really fit any particular Konami team. Essentially, it was a last ditch effort on the part of these developers, and one that obviously ended up being successful.

The problem is, as a friend recently told me, that first game was a bit like lightning in a bottle; the game was iterated in later Team Silent sequels, but they certainly couldn’t be described as consistent. Especially considering that the team’s various tracks have changed over the different games, with creator Keiichiro Toyama – now working on Slitterhead – having only worked on the first game. Only the game’s composer, Akira Yamaoka , worked on the first four games.

As a result, each game was something of a product of its time, with the first four – the only games made by the amorphous Team Silent – ​​each offering something special.

When you look into the abyss…

Silent Hill wouldn’t be what it is without the thick, suffocating fog that exists primarily for rendering purposes. Silent Hill 2’s storytelling is so subtle and intricate that not even many games today can emulate it. The third game was able to expand on the mostly limited storytelling of the first. And the fourth went off the rails and explored how far Silent Hill’s reach can truly stretch.

And I just don’t think, with the video game industry as it is, that a remake or a sequel can capture any part of that plot, any part of that mystery. What I mean is that I think video games used to be a bit like the Wild West: I think, at least in the AAA scene, there’s a lot less “everything is fine” politics these days .

A game like LSD: Dream Emulator could certainly exist on a site like, but I’m not sure if it could be released on a major console like the original PlayStation. Hell, even Silent Hill has its incredibly weird moments. Do we honestly think a Silent Hill sequel will do something as ridiculous as the second game’s Dog Ending?

There is no dog here. Oh.

Not that the Dog Ending is groundbreaking storytelling, in fact, it’s totally out of place with literally everything else in this game, but it has some amazing “yeah f**k, we got time, let’s do it -the’ energy.

But more than that, that undying desire that so many people seem to have to go back to what was rather than looking forward to what could be is a bit exhausting. We’re pretty much stuck with reboots, remakes, and remasters; they sell, and they sell well, so I guess I can’t blame the companies too much. This does not mean, from an artistic point of view, that they have to exist.

You could almost, maybe, just about justify a remake of the first Silent Hill; there isn’t a lot of story in the first one, maybe it’s even borderline too thin on the details to the point that a player might end up with an “oh nothing really happened” feeling. The second game though? While I’m hesitant to consider anything the best of something, I can understand why people think Silent Hill 2 is the best Silent Hill. So why do it again?

Do we really need a full remake?

Sure, there are the slightly clunky controls, but current leaks suggest there will be new endings, the sound of which I honestly hate. In my opinion, there should be two paths a remake should take. Either way, do something like Final Fantasy 7 Remake and debate a very different set of events, acting as a kind of cyclical story commentary. Or, alternatively, simply remove any awkwardness in the original work.

How can you recreate this vibe on modern hardware?

Silent Hill 2 is an incredibly beautiful game. There’s a purpose to its looks, and one that so-called “best” graphics won’t be able to capture. Take the Shadow of the Colossus remake, for example. Critic Amr Al-Aaser spoke about the remake in a great video a few years ago, noting how the original had this harsh lighting, making the world feel hostile, but the remake sought to “fix” this supposed mistake.

This is exactly what I fear in a remake of Silent Hill 2. If Bloober Team is the team to tackle this project, it has to not consider fundamental aspects of the game as things to correct. When I talked about how video game development felt like the Wild West, I meant that it would produce rough, textured, convoluted works that wouldn’t necessarily turn out as well as Ubisoft’s latest open-world title. And that makes the game more interesting!

I want games that will spit in my face and call me an asshole. I also want games that are a breeze, but I think the continued success of FromSoftware’s Souls games is proof enough that not everything has to be a smooth experience, and may even be better for it.

FromSoftware could also have easily made another Dark Souls game, which Elden Ring is almost, but it couldn’t be further from it either. And that’s what makes it so special, as a Silent Hill game from any developer is likely not to be.

Would Silent Hills have lived up to PT? Probably not.

Even PT is only so interesting because of how it was released to the world and ultimately cancelled. We know almost nothing about what the story of Silent Hills was supposed to be, but everything that was involved in this playable teaser hooks us so tightly, and honestly, the final game probably wouldn’t even have been as good as the demo. .

Beauty comes from restraint, which PT, Shadow of the Colossus, and the original Silent Hill games are full of. Games these days have to have so much to do, there’s no more limited sense of scope. Silent Hill was born out of limitations, and it will die an ugly death without them. And for my part, I am not interested in attending the funeral.

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